Mario Forever

Mario Forever Remake is a is a full remake of the game Mario Forever. The game is developed using a version of a file found in the folder of a Mario Worker. You can exprience levels like Human laboratory World, The Lost Map, Hardcore World, Starman Runnig, etc. Mario Forever: Hardcore Distopia is a new Mario Forever styled game and a kind of homage to Mario Forever: Advance Edition, but it contains 5 new worlds, with 4 levels each. Every world in this game must be considered as a Hardcore World.

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Mario Forever

Developers: Buziol Games, Softendo
Publishers: Buziol Games, Softendo
Platform: Windows
Released internationally: January 2, 2004

This game has unused animations.
This game has unused areas.
This game has unused code.
This game has hidden development-related text.
This game has unused objects.
This game has unused graphics.
This game has unused music.
This game has unused sounds.
This game has unused text.
This game has revisional differences.

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  1. Super Mario 3: Mario Forever is really a fantastic Mario remake created with Multimedia Fusion. Once again you strap on your wrench and hardhat and guide the chubby plumber through many skilfully made levels. The diversity of the levels is very impressive.
  2. Mario Forever is one re lecture of the classic Nintendo game, Super Mario Bros 3 in which the main theme relates of a plumber that should rescue the princess of the 'claws' of Koopa, a malicious dragon that will try.
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Mario Forever was a well-received Mario fangame that included new content like items such as the Beetroot and Green Lui, and enemies like Hammer Bros throwing silver hammers.

  • 1Revisional Differences
  • 3Unused Frames
  • 4Unused Objects
  • 5Unused Sprites
  • 6Hidden Sprites
  • 7Unused Audio
  • 8Oddities

Revisional Differences

Mario
To do:
There are a lot more differences to cover between versions 1.16.1 to 7.02 and newer. This section should have its own subpage once it gets more stuff.

Instruction Manual

Mario Forever

Mario Forever 3

Mario Forever had an instruction manual EXE in versions 1.16.1 to 3.5. In later versions, this manual was completely removed.

Version 1.16.1
Version 2.16

The manual in version 1.16.1 had terrible English translations, which was drastically improved in 2.16.

Intro Story Text

Version 1.16.1
Version 2.16
Mario Forever

Similar to the revisions of the old instruction manual, the English translation of the story text seen in the opening after entering a new save pipe was once a grammatical mess, and was improved in version 2.16.

Level Clear Fanfare

Version 1.16.1
Version 2.16

The music that plays when completing a level had different samples in version 1.16.1, and was changed in 2.16 for some unknown reason. The newer track is still used in later versions of the game as well as its level-editing counterpart, Mario Worker.

Hidden Developer Text

A hidden text, which is written in Polish, can be found in the loading frame of the game.

Original
Translated
Mario forever download for pc

mafosav.ini is used for saving the game's progress and forevermopt.ini is used for saving options after changing them.

Unused Frames

Levels

Nine Great Journey World levels exist in Version 7.02-31, four of which are unused due to a glitched ending cutscene that softlocks the game.

LevelImagemafosav.ini code[1]
Great Journey - 6
Great Journey - 7
Great Journey - 8
Great Journey - 9

'Graphics' Frame

An empty frame that has a background color of RGB 23,23,55 and is named 'Graphics'.

Mario Forever Online

mafosav.ini code[1] of the frame (Version 7.02-31):

Duplicated World 8 Map

An unused World 8 map frame that doesn't include the map's graphic. In the frames list it's located on top of all the Hardcore World 1 and Hardcore World 2 frames, which suggests that this frame could have been used for Hardcore Worlds. The contents of the frame were removed in Version 5.9, leaving only a blank white background.

mafosav.ini code[1] of the frame (version 5.01):

Duplicated Koopa Troopa Liberation Level

An unused copy of Koopa Troopa Liberation can be found in the frames list. Oddly, it's named 'starman run'. This is basically the same level, but the width has been expanded by 4192 pixels.

mafosav.ini code[1] of the frame (Version 7.02-31):

Notes
  1. 1.01.11.21.3Replace or put the strings at the top below [] in mafosav.ini to access the frames.

Modified World 1-3

In versions 7.02 and above, there is an unused copy of World 1-3 that has completely different level design. The level itself is quite short and ends abruptly with a pipe that warps you to the Goomba Party level.It was confirmed by the developer Michał Gdaniec to be the supposed 'Frustration World', although it never got finished.This level is technically accessible, since beating the third level of World of Stupidity warps you straight to this level, but since there is a game breaking bug in the second World of Stupidity level that prevents you from progressing on version 7.02+, the third level becomes inaccessible, making this level also inaccessible as a result.


Unused Objects

To do:
There's more.

Heart

An unused heart object is located in the Mario Minix game mode. When placed, it behaves similarly to the Mario life HUD object, but starts its wave at the bottom, rather than at the top.

Lava Run Objects

  • Bowser

  • Toad sitting

  • Toad's message

These three unused objects are located in Lava Run from versions 5.9 and newer. Their purpose is unknown. When Bowser is placed in the level, he will do nothing but can still hurt Mario. Oddly enough, Bowser's graphic has a part of a platform that obstructs his feet.

Gray Block

An unused solid backdrop object is located in Hardcore World 2-4 outside the level boundaries.

Unused Sprites

Broken Flamethrower

This graphic is located in the first ending frame inside the flamethrower objects that fly off the screen. It's loaded in memory but the flamethrowers never change to this graphic, rendering it unused.

Roto-Disc

This unused sprite is located inside Roto-Disc objects in every game level.

'Disconnected' Text

An unused graphic with the text 'DISCONNECTED TRY NEXT TIME' can be found in the loading frame from Version 5.9. It was supposed to be used when the game detects a connection break while loading the website, but went unused after the code for loading the website was removed from the game.

Mario Forever Games

'Enter To Start'

This 'Enter To Start' text sprite is located in every The Lost Map's map frames, but never appears in-game.

Dark Red Clouds

Clouds were supposed to appear in tank levels with different sprites, but this idea was omitted possibly because there were problems with displaying them. It's set to scroll along with the autoscroller, i.e. not visually moving in game, just like the ground.

Empty Sign

An unused empty sign graphic is located in the save game room outside the frame boundaries.

Bonus Minigame Sprites

  • A speaker icon.

  • A smiley icon from RealDraw.

  • 'Return To Game' text sprite. Maybe the minigame was supposed to have a pause option?

  • A background for the previous graphic.

Hidden Sprites

Hidden Water Animation

A more boring and static-looking water animation can be found in secret world frames such as Hardcore Worlds and The Lost Map. The object using this graphic is available and even used in The Lost Map's second and fourth levels, but it cannot be seen since it's outside the frame boundaries.

Unused Audio

Mario's 3rd Checkpoint Voice Line

Mario saying 'Yipee!'. The file name is Mario_Check_Point_Speech_3, which means this is meant for when the player reaches a checkpoint, though it never gets used due to an oversight.

Forever

Alternate Starman Theme

A different Starman theme can be found in Versions 6.0 and newer. This can be heard by getting a star in World 9, but since there are no stars in that world this theme ends up being unused.

Oddities

Invisible Blocks in Human Laboratory - 1

Two invisible coin blocks in Level 1 of Human Laboratory World (Portal O2 in older versions) are placed next to each other two blocks above the pit with falling platform. One of the blocks can be triggered while standing at the left side of the falling platform. Weird place to put invisible coin blocks there.

Mario Forever Download For Pc

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