D%26d 5e Minor Properties Dmg

Please leave the '(5e Equipment)' identifier in the page title when creating your new equipment! Magic Rings, Featured and Quality These artifacts have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign. Immune to deadly or high critical hit properties from the optional weapon rules. Resizing Armor (optional) For realism, the DM may require that, in order for armor to fit a creature it was not intended for, an expert in crafting apply her craft to resize armor up to one size category larger or smaller, at a cost of 1d4 x 10 (or 10% to 40%) of. Of these properties, we own or lease, directly and through our subsidiaries and joint ventures, 449 properties containing approximately 28.3 million net rentable square feet. The 449 properties include 47 in which we hold joint venture interests ranging from 50% to 99%. Of the 449 properties, 377 are located in 20 states in the U.S., and 72 are. Random Properties. The Book of Exalted Deeds has the following random properties: 2 minor beneficial properties; 2 major beneficial properties; Increased Wisdom. After you spend the requisite amount of time reading and studying the book, your Wisdom score increases by 2, to a maximum of 24. You can't gain this benefit from the book more than once.

DnD 5e Magic Items: A few common and rare, many uncommon. Insignia of Claws - HotDQ 94. Armor of Gleaming - XGtE 136. Dark Shard Amulet - XGtE 137. Cloak of the Manta Ray - DMG 159. Dragon Slayer - DMG 166. Elven Chain - DMG 168. Flame Tongue - DMG 170. Gauntlets of Ogre Power - DMG 171. How rare are magic items and how many should I be handing out? Ask Question Asked 3 years, 4 months ago. Minor items are those in tables A-E in the DMG and Major items are those in tables F-I in the DMG magic item tables. $endgroup$ – illustro Apr 5 '18 at 14:38. How rare are magic items? Sentinel Shield, 500 gp IIRC. Check it in the DMG. Advantage on Wisdom (perception) and initiative checks. On your first go of combat, item interaction: sling shield over shoulder. After all, you aren't proficient in shields.

Do you commonly use the Minor Properties table for magic items from the DMG page 143?
The idea is that any magic item should have some additional magical quality to make it unique. This is fitting with the 5E assumption that magic items should be relatively rare.
I like the idea of using these. But admittedly, I haven't really done it.
The list is too brief really. I've been going through my 4E adventurers vault looking for additional properties that I might apply. The frustrating thing about the 4E books is that they didn't include any tables to randomize. I agree that you should choose items that make sense in context, instead of taking one at random. But 'roll until you find one that fits' is a good approach, and sometimes the random result can spark an idea that grows into something more.
NamePrice
Spell Scroll Level 010
Ammunition +1(each)25
Potion of Healing50
Quaal's Feather Token Anchor50
Spell Scroll Level 160
Philter of Love90
Ammunition +2(ea)100
Potion of Poison100
Dust of Dryness(1 pellet)120
Elixir of Health120
Keoghtom's Ointment(Per dose)120
Spell Scroll Level 2120
Potion of Fire Breath150
Potion of Greater Healing150
Potion of Climbing180
Potion of Heroism180
Potion of Invisibility180
Potion of Mind Reading180
Potion of Water Breathing180
Scroll of Protection180
Nolzur's Marvelous Pigments200
Potion of Animal Friendship200
Spell Scroll Level 3200
Quaal's Feather Token Fan250
Quaal's Feather Token Whip250
Potion of Diminution270
Potion of Growth270
Dust of Disappearance300
Necklace of Fireballs(One bead)300
Potion of Gaseous Form300
Potion of Resistance300
Universal Solvent300
Spell Scroll Level 4320
Vicious Weapon350
Ammunition +3(ea)400
Potion of Speed400
Sovereign Glue400
Ivory Goat(Travail)400
Horn of Blasting450
Potion of Superior Healing450
Dust of Sneezing and Choking480
Necklace of Fireballs(Two beads)480
Oil of Slipperiness480
Potion of Flying500
Adamantine Armor500
Helm of Comprehending Languages500
Arrow of Slaying(ea)600
Golden Lion(ea)600
Spell Scroll Level 5640
Driftglobe750
Mithral Armor800
Trident of Fish Command800
Bead of Force960
Elemental Gem960
Necklace of Fireballs(Three beads)960
Potion of Clairvoyance960
Potion of Vitality960
+1 Weapon1000
Sword of Life-Stealing1000
Cap of Water Breathing1000
Eversmoking Bottle1000
Quiver of Ehlonna1000
Ioun Stone Sustenance1000
Ring of Warmth1000
Ivory Goat(Traveling)1000
Ioun Stone Protection1200
Wand of the War Mage +11200
Spell Scroll Level 61280
Potion of Supreme Healing1350
Chime of Opening1500
Bracers of Archery1500
Circlet of Blasting1500
Javelin of Lightning1500
Prayer Bead - Smiting1500
Wind Fan1500
Goggles of Night1500
Horseshoes of a Zephyr1500
Mariner's Armor1500
Necklace of Adaptation1500
Ring of Water Walking1500
Wand of Magic Detection1500
Wand of Secrets1500
+1 Armor1500
+1 Shield1500
Necklace of Fireballs(Four beads)1600
Sword of Sharpness1700
Staff of the Adder1800
Oil of Etherealness1920
Dancing Sword2000
Glamoured Studded Leather2000
Pipes of the Sewers2000
Prayer Bead - Bless2000
Saddle of the Cavalier2000
Sword of Wounding2000
Gloves of Swimming and Climbing2000
Heward's Handy Haversack2000
Rope of Climbing2000
Ring of Feather Falling2000
Staff of the Python2000
Sending Stones2000
Frost Brand2200
Ioun Stone Absorption2400
Dagger of Venom2500
Boots of Elvenkind2500
Eyes of Minute Seeing2500
Eyes of the Eagle2500
Ring of Jumping2500
Spell Scroll Level 72560
Quaal's Feather Token Bird3000
Quaal's Feather Token Swan Boat3000
Gloves of Missile Snaring3000
Ioun Stone Agility3000
Ioun Stone Fortitude3000
Ioun Stone Insight3000
Ioun Stone Intellect3000
Ioun Stone Leadership3000
Ioun Stone Strength3000
Staff of Withering3000
Dimensional Shackles3000
Eyes of Charming3000
Medallion of Thoughts3000
Ring of Swimming3000
Onyx Dog3000
Oil of Sharpness3200
Cloak of Protection3500
Oathbow3500
Ring of Protection3500
Necklace of Fireballs(Five beads)3840
Potion of Invulnerability3840
+2 Weapon4000
Boots of Speed4000
Dragon Scale Mail4000
Elven Chain4000
Ioun Stone Regeneration4000
Iron Bands of Bilarro4000
Prayer Bead - Curing4000
Rope of Entanglement4000
Wand of Enemy Detection4000
Bag of Holding4000
Boots of Levitation4000
Ring of Animal Influence4000
Luckstone4200
Wand of the War Mage +24800
Gem of Brightness5000
Flame Tongue5000
Periapt of Wound Closure5000
Ring of Evasion5000
Ring of the Ram5000
Tentacle Rod5000
Boots of Striding and Springing5000
Cloak of Arachnida5000
Cloak of Elvenkind5000
Gloves of Thievery5000
Hat of Disguise5000
Horseshoes of Speed5000
Immovable Rod5000
Lantern of Revealing5000
Periapt of Health5000
Periapt of Proof Against Poison5000
Slippers of Spider Climbing5000
Silver Raven5000
Wings of Flying5000
Spell Scroll Level 85120
Silver Horn of Valhalla5600
Animated Shield6000
Armor of Resistance6000
Arrow-Catching Shield6000
Belt of Dwarvenkind6000
Bracers of Defense6000
Ioun Stone Reserve6000
Pearl of Power6000
Pipes of Haunting6000
Ring of Resistance6000
Robe of Scintillating Colors6000
Scimitar of Speed6000
Shield of Missile Attraction6000
Cloak of the Bat6000
Cloak of the Manta Ray6000
Ring of X-Ray Vision6000
Marble Elephant6000
Alchemy Jug6000
+2 Armor6000
+2 Shield6000
Ebony Fly6000
Deck of Illusions6120
Giant Slayer7000
Mace of Smiting7000
Brooch of Shielding7500
Necklace of Fireballs(Six beads)7680
Amulet of Health8000
Dragon Slayer8000
Gauntlets of Ogre Power8000
Headband of Intellect8000
Mace of Disruption8000
Mace of Terror8000
Nine Lives Stealer(Fully Charged)8000
Wand of Magic Missiles8000
Wand of Web8000
Cape of the Mountebank8000
Portable Hole8000
Bowl of Commanding Water Elementals8000
Brazier of Commanding Fire Elementals8000
Censer of Controlling Air Elementals8000
Stone of Controlling Earth Elementals8000
Bronze Griffon8000
Broom of Flying8000
Serpentine Owl8000
Winged Boots8000
Brass Horn of Valhalla8400
Dwarven Plate9000
Potion of Longevity9000
Staff of Thunder and Lightning10000
Wand of Binding10000
Wand of Fear10000
Apparatus of Kwalish10000
Boots of the Winterlands10000
Folding Boat10000
Ring of Invisibility10000
Spell Scroll Level 910240
Bronze Horn of Valhalla11200
Ioun Stone Awareness12000
Rod of the Pact Keeper +112000
Staff of Charming12000
Sun Blade12000
Helm of Telepathy12000
Carpet of Flying12000
Ring of Regeneration12000
Staff of Healing13000
Ring of Shooting Stars14000
Iron Horn of Valhalla14000
Ioun Stone Mastery15000
Sphere of Annihilation15000
+3 Weapon16000
Hammer of Thunderbolts16000
Rod of the Pact Keeper +216000
Staff of Fire16000
Staff of Swarming Insects16000
Wand of Paralysis16000
Cube of Force16000
Ring of Mind Shielding16000
Rod of Rulership16000
Ring of Fire Elemental Command17000
Dwarven Thrower18000
Mirror of Life Trapping18000
Armor of Invulnerability18000
Wand of the War Mage +319200
Efreeti Chain20000
Ring of Free Action20000
Sentinel Shield20000
Amulet of Proof Against Detection and Location20000
Ivory Goat(Terror)20000
Talisman of the Sphere20000
Staff of Striking21000
Ring of Spell Storing24000
Vorpal Sword24000
+3 Armor24000
+3 Shield24000
Defender24000
Ring of Water Elemental Command25000
Rod of Alertness25000
Staff of Frost26000
Instrument of the Bards - Fochulan Bandlore26500
Instrument of the Bards - Mac-Fuirmidh Cittern27000
Rod of Lordly Might28000
Rod of the Pact Keeper +228000
Instrument of the Bards - Doss Lute28500
Instrument of the Bards - Canaith Mandolin30000
Mantle of Spell Resistance30000
Ring of Spell Turning30000
Robe of Eyes30000
Ioun Stone Greater Absorption31000
Ring of Earth Elemental Command31000
Prayer Bead - Favor32000
Wand of Fireballs32000
Wand of Lightning Bolts32000
Wand of Polymorph32000
Gem of Seeing32000
Robe of the Archmagi34000
Instrument of the Bards - Cli Lyre35000
Ring of Air Elemental Command35000
Scarab of Protection36000
Sword of Answering36000
Cubic Gate40000
Staff of the Woodlands44000
Plate Armor of Etherealness48000
Rod of Absorption50000
Spellguard Shield50000
Crystal Ball50000
Cloak of Displacement60000
Robe of Stars60000
Weapon of Warning60000
Talisman of Ultimate Evil61440
Helm of Teleportation64000
Talisman of Pure Good71680
Daern's Instant Fortress75000
Ring of Telekinesis80000
Cloak of Invisibility80000
Rod of Security90000
Staff of Power95500
Prayer Bead - Wind Walking96000
Instrument of the Bards - Anstruth Harp109000
Instrument of the Bards - Ollamh Harp125000
Prayer Bead - Summons128000
Obsidian Steed128000
Decanter of Endless Water135000
Amulet of the Planes160000
Holy Avenger165000

Custom Item Prices

RarityCharacter LevelBonusValue
Common1st or higher-50-100 gp
Uncommon1st or higher-101-500 gp
Rare5th or higher+1501 -5,000 gp
Very rare11th or higher+25,001 - 50,000 gp
Legendary17th or higher+350,001+ gp

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Rare Magic Items 5e Dmg For Sale

Properties

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Their contribution stands as a beacon of hope for all adventurers!

Source: Dungeon Master's Guide

Weapon (longsword), legendary (requires attunement by an elf or half-elf of neutral good alignment)

Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.

A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.

A moonblade won't serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.

A moonblade has one rune on its blade for each master it has served (typically 1d6 + 1). The first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. Each rune beyond the first grants the moonblade an additional property. The DM chooses each property or determines it randomly on the Moonblade Properties table.

Moonblade Properties

d100Property
01-40Increase the bonus to attack and damage rolls by 1, to a maximum of +3. Reroll if the moonblade already has a +3 bonus.
41-80The moonblade gains a randomly determined minor property (see 'Special Features' in the Dungeon Master's Guide).
81-82The moonblade gains the finesse property.
83-84The moonblade gains the thrown property (range 20/60 feet).
85-86The moonblade functions as a defender.
87-90The moonblade scores a critical hit on a roll of 19 or 20.
91-92When you hit with an attack using the moonblade, the attack an extra 1d6 slashing damage.
93-94When you hit a creature of a specific type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder.
95-96You can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute . A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until you take a short rest while attuned to the weapon.
97-98The moonblade functions as a Ring of Spell Storing.
99You can use an action to call forth an elfshadow, provided that you don't already have one serving you. The elfshadow appears in an unoccupied space within 120 feet of you. It uses the statistics for a shadow from the Monster Manual, except it is neutral, immune to effects that turn undead, and doesn't create new shadows. You control this creature, deciding how it acts and moves. It remains until it drops to 0 hit points or you dismiss it as an action.
00The moonblade functions as a Vorpal Sword.

Sentience. A moonblade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.

Personality. Every moonblade seeks the advancement of elvenkind and elven ideals. Courage, loyalty, beauty, music, and life are all part of this purpose.

Cached

D 26d 5e minor properties dmg 5eProperties

The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.

Special Magic Item Features: Minor Properties (5E) | EN ...

Properties

2D100+ Artifact Properties, Minor And Major : D100

If a moonblade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of elven ideals.